Basics of programming 2
Structure Type: | Course |
Code: | KL25AB10453 |
Type: | Compulsory |
---|
Level: | Bachelor |
Credits: | 4.0 points |
Responsible Teacher: | Niemelä, Hilkka |
---|
Language of Instruction: | Finnish |
Course Implementations, Planned Year of Study and Semester
Curriculum   | Semester   | Credits   | Start of Semester   | End of Semester |
AUTE-2016KAUT   |
1 spring   |
4.0   |
2017-01-01   |
2017-07-31   |
AUTE-2016SAUT   |
1 spring   |
4.0   |
2017-01-01   |
2017-07-31   |
TITE-2016   |
1 spring   |
4.0   |
2017-01-01   |
2017-07-31   |
Learning Outcomes
The course provides students with in-depth knowledge of structural programme designing. They will also learn to declare objects and use graphical user-interface components. Upon completion of the course, students will be competent in programming a small-scale object based application with a graphic user interface.
Student's Workload
Total work load of the course: 104 h
- of which scheduled studies: 52 h
- of which autonomous studies: 52 h
Prerequisites / Recommended Optional Courses
Basics of programming
Contents
- User-interface components, layouts and connecting transactions to components
- Declaration and use of objects
Recommended or Required Reading
The teatcher's handout and .NET-library
Mode of Delivery / Planned Learning Activities and Teaching Methods
Lectures and programming exercises
Assessment Criteria
Excellent (5): The student is able to apply a variety of graphical user interface components and declare and use objects in his training work.
Good (3-4): The student is able to apply the most important graphical user interface components and can declare and use objects in his training work.
Satisfactory (1-2): The student can declare an object and knows the basics of programming graphical user interface.
Assessment Methods
Assessment is based on exercises and on an exam.
Work Placement
None
Back