Basics of programming 2

Structure Type: Course
Code: KL25AB10453
Type: Compulsory
Level: Bachelor
Credits: 4.0 points
Responsible Teacher: Niemelä, Hilkka
Language of Instruction: Finnish

Course Implementations, Planned Year of Study and Semester

Curriculum  Semester  Credits  Start of Semester  End of Semester
AUTE-2016KAUT   1 spring   4.0   2017-01-01   2017-07-31  
AUTE-2016SAUT   1 spring   4.0   2017-01-01   2017-07-31  
TITE-2016   1 spring   4.0   2017-01-01   2017-07-31  

Learning Outcomes

The course provides students with in-depth knowledge of structural programme designing. They will also learn to declare objects and use graphical user-interface components. Upon completion of the course, students will be competent in programming a small-scale object based application with a graphic user interface.

Student's Workload

Total work load of the course: 104 h
- of which scheduled studies: 52 h
- of which autonomous studies: 52 h

Prerequisites / Recommended Optional Courses

Basics of programming

Contents

- User-interface components, layouts and connecting transactions to components
- Declaration and use of objects

Recommended or Required Reading

The teatcher's handout and .NET-library

Mode of Delivery / Planned Learning Activities and Teaching Methods

Lectures and programming exercises

Assessment Criteria

Excellent (5): The student is able to apply a variety of graphical user interface components and declare and use objects in his training work.
Good (3-4): The student is able to apply the most important graphical user interface components and can declare and use objects in his training work.
Satisfactory (1-2): The student can declare an object and knows the basics of programming graphical user interface.

Assessment Methods

Assessment is based on exercises and on an exam.

Work Placement

None

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