User interfaces
Structure Type: | Course |
Code: | KL04BT52020 |
Type: | Compulsory |
---|
Level: | Bachelor |
Credits: | 3.0 points |
Responsible Teacher: | Niemelä, Hilkka |
---|
Language of Instruction: | Finnish |
Course Implementations, Planned Year of Study and Semester
Curriculum   | Semester   | Credits   | Start of Semester   | End of Semester |
TITE-2013   |
2 autumn   |
3.0   |
2014-09-01   |
2014-12-31   |
TITE-2014   |
2 autumn   |
3.0   |
2015-08-01   |
2015-12-31   |
TITE-2015   |
1 spring   |
3.0   |
2016-01-01   |
2016-07-31   |
TITE-2016   |
3 autumn   |
3.0   |
2018-08-01   |
2018-12-31   |
Learning Outcomes
Student knows how to design graphical user interfaces and how to analyze the usability of them. Student can utilize the style guides and general design patterns in user interface design.
Student's Workload
Scheduled studies 24 h, autonomous studies 24 h
Contents
- user interface standards, design patterns and style guides
- usability
- Nielsen heuristics
- Norman design principles
- visual design princliples
Recommended or Required Reading
Lecture materials
Mode of Delivery / Planned Learning Activities and Teaching Methods
Lectures and exercises
Assessment Criteria
Satisfactory (1...2): The student knows and understands basic concepts and methods of topics, and is able to apply them to usual problems.
Good (3...4): The student is familiar with the concepts and methods of topics, and is able to apply them to different types of problems. The student is able to combine the accumulated knowledge and skills with previous experiences in the subject.
Excellent (5): The student is familiar with the concepts and methods of topics, and is able to apply them to a variety of different problems. The student has demonstrated creativity and innovation, and is able to find new meanings when applying what they have learned.
Assessment Methods
Exercises and/or exam
Back