Computer graphics

Structure Type: Course
Code: KL04BT51081
Level: Bachelor
Credits: 3.0 points
Responsible Teacher: Mäkelä, Petteri
Language of Instruction: Finnish

Course Implementations, Planned Year of Study and Semester

Curriculum  Semester  Credits  Start of Semester  End of Semester
TITE-2013   2 autumn   3.0   2014-09-01   2014-12-31  
TITE-2014   2 autumn   3.0   2015-08-01   2015-12-31  
TITE-2015   2 autumn   3.0   2016-08-01   2016-12-31  

Learning Outcomes

Students can design interactive programs, which utilize 2D and 3D computer graphics

Student's Workload

Lectures and exercises 40 h, self-study 40 h

Prerequisites / Recommended Optional Courses

Object-oriented programming, vector and matrix calculation

Contents

- Open GL or XNA
- Principles of 3D modelling
- Projection
- Lighting models and colors
- CAVE

Recommended or Required Reading

- Lecture materials
- XNA Game Studio: http://msdn.microsoft.com/en-us/library/cc178930

Mode of Delivery / Planned Learning Activities and Teaching Methods

Lectures and assignment

Assessment Criteria

- excellent (5) The student can utilize the 3D computer graphics in demanding project assignment
- good (3-4) The student masters well the principles computer graphics
- satisfactory (1-2) The student knows the basics

Assessment Methods

Exam and project assignments

Back