Computer graphics
Structure Type: | Course |
Code: | KL04BT51081 |
Level: | Bachelor |
Credits: | 3.0 points |
Responsible Teacher: | Mäkelä, Petteri |
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Language of Instruction: | Finnish |
Course Implementations, Planned Year of Study and Semester
Curriculum   | Semester   | Credits   | Start of Semester   | End of Semester |
TITE-2013   |
2 autumn   |
3.0   |
2014-09-01   |
2014-12-31   |
TITE-2014   |
2 autumn   |
3.0   |
2015-08-01   |
2015-12-31   |
TITE-2015   |
2 autumn   |
3.0   |
2016-08-01   |
2016-12-31   |
Learning Outcomes
Students can design interactive programs, which utilize 2D and 3D computer graphics
Student's Workload
Lectures and exercises 40 h, self-study 40 h
Prerequisites / Recommended Optional Courses
Object-oriented programming, vector and matrix calculation
Contents
- Open GL or XNA
- Principles of 3D modelling
- Projection
- Lighting models and colors
- CAVE
Recommended or Required Reading
- Lecture materials
- XNA Game Studio: http://msdn.microsoft.com/en-us/library/cc178930
Mode of Delivery / Planned Learning Activities and Teaching Methods
Lectures and assignment
Assessment Criteria
- excellent (5) The student can utilize the 3D computer graphics in demanding project assignment
- good (3-4) The student masters well the principles computer graphics
- satisfactory (1-2) The student knows the basics
Assessment Methods
Exam and project assignments
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