Game programming
Structure Type: | Course |
Code: | KL04BTOHTE5 |
Type: | Compulsory |
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Level: | Bachelor |
Credits: | 3.0 points |
Responsible Teacher: | Mäkelä, Petteri |
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Language of Instruction: | Finnish |
Course Implementations, Planned Year of Study and Semester
Curriculum   | Semester   | Credits   | Start of Semester   | End of Semester |
TITE-2015   |
3 spring   |
3.0   |
2018-01-01   |
2018-07-31   |
TITE-2016   |
3 spring   |
3.0   |
2019-01-01   |
2019-07-31   |
Learning Outcomes
Student can implement 2D and 3D games and knows the principles of computer graphics.
Student's Workload
Lectures and exercises 40 h, self-study 40 h
Prerequisites / Recommended Optional Courses
Algebra and geometry
Vectors and matrice calculation
Baisc of programming
Object-oriented programming
Contents
Basics of game programming
Game engines
Basics of computer graphics
Recommended or Required Reading
Lecture materials
Mode of Delivery / Planned Learning Activities and Teaching Methods
Lectures and assignment
Assessment Criteria
- excellent (5) The student can develop challenging games
- good (3-4) The student masters well the principles game programming
- satisfactory (1-2) The student knows the basics
Assessment Methods
Exam and project assignments
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